ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

GEOMDIGEST / PAPERS / SIMPLIFYING-TEXTURED-TRIANGLE-MESHES-IN-THE-WILD-2025-000583
No code

Simplifying Textured Triangle Meshes in the Wild

2025 / ACM Transactions on Graphics / DOI 10.1145/3763277

This paper introduces a method for simplifying textured surface triangle meshes in the wild while maintaining high visual quality. While previous methods achieve excellent results on manifold meshes by using the quadric error metric, they struggle to produce high-quality outputs for meshes in the wild, which typically contain non-manifold elements and multiple connected components. In this work, we propose a method for simplifying these "wild" textured triangle meshes. We formulate mesh simplification as a problem of decimating simplicial 2-complexes to handle multiple non-manifold mesh components collectively. Building on the success of quadric error simplification, we iteratively collapse 1-simplices (vertex pairs). Our approach employs a modified quadric error that converges to the original quadric error metric for watertight manifold meshes, while significantly improving the results on wild meshes. For textures, instead of following existing strategies to preserve UVs, we adopt a novel perspective which focuses on computing mesh correspondences throughout the decimation, independent of the UV layout. This combination yields a textured mesh simplification system that is capable of handling arbitrary triangle meshes, achieving to high-quality results on wild inputs without sacrificing the excellent performance on clean inputs. Our method guarantees to avoid common problems in textured mesh simplification, including the prevalent problem of texture bleeding. We extensively evaluate our method on multiple datasets, showing improvements over prior techniques through qualitative, quantitative, and user study evaluations.

0
Citations
32
References
0
Implementations
No evidence
Repro status

Reproducibility Dossier

No evidenceConfidence: automated / checked Apr 2026

GEOMDIGEST treats reproducibility as an evidence trail: public artifacts, documentation, data, packaging, archival stability, and verification checks. Numeric scores are only exposed for audited records; public pages prioritize the evidence itself.

0
Evidence
0
Verified
not yet
Code
not yet
Data
not yet
Docs
not yet
Build checks
No public reproducibility evidence has been attached yet. Editors can add code, data, documentation, package, demo, benchmark, archive, or supplement links.
Methodology
Improve this dossier

Implementation Index

No implementations indexed yet

This paper is in the knowledge graph, but we have not attached a runnable artifact yet.

Citation Lineage

Lineage not indexed yet

This paper is in the knowledge graph, but no in-corpus reference or citing-paper links have been attached yet.