ISSUE 02THURSDAY, JUNE 4, 2026PRINT 06.2026

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GEOMDIGEST / PAPERS / RIGNET-2020-496284
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RigNet

2020 / ACM Transactions on Graphics / DOI 10.1145/3386569.3392379

We present RigNet , an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs. 1

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