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GEOMDIGEST / PAPERS / CONTROL-OPERATORS-FOR-INTERACTIVE-CHARACTER-ANIMATION-2025-453294
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Control Operators for Interactive Character Animation

2025 / ACM Transactions on Graphics / DOI 10.1145/3763319

Neural-network-based character controllers are increasingly common and capable. However, the integration of desired control inputs such as joystick movement, motion paths, and objects in the environment, remains challenging. This is because these inputs often require custom feature engineering, specific neural network architectures, and training procedures. This renders these methods largely inaccessible to non-technical designers. To address this challenge, we introduce Control Operators , a powerful and flexible framework for specifying the control mechanisms of interactive character controllers. By breaking down the control problem into a set of simple operators, each with a semantic meaning for designers, and a corresponding neural network structure, we allow non-technical users to design control mechanisms in a way that is intuitive and can be composed together to train models that have multiple skills and control modes. We demonstrate their potential with two current state-of-the-art interactive character controllers - a Flow-Matching-based auto-regressive model, and a variation of Learned Motion Matching. We validate the approach via a user study wherein industry practitioners with varying degrees of ML and technical expertise explore the use of our system.

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